Интересные находки в очередной раз обнаружили фанаты Team Fortress 2 в датской локализации - следы класса "Civilian / Гражданский".
Первая находка содержит совет, который показывают при загрузке карты:
"Играя за гражданского, ждите пока члены вашей команды зачистят местность, до того как двигаться дальше"
...
"TF_Engineer" "ENGINEER"
"[english]TF_Engineer" "ENGINEER"
"TF_Civilian" "CIVILIAN"
"[english]TF_Civilian" "CIVILIAN"
...
"TF_Class_Name_Engineer" "Engineer"
"[english]TF_Class_Name_Engineer" "Engineer"
"TF_Class_Name_Civilian" "Civilian"
"[english]TF_Class_Name_Civilian" "Civilian"
...
"Winreason_HuntedDead" "Civilian'en er DØD!"
"[english]Winreason_HuntedDead" "The Civilian is DEAD!"
"Winreason_HuntedEscaped" "Civilian'en UNDSLAP!"
"[english]Winreason_HuntedEscaped" "The Civilian ESCAPED!"
...
"Tip_10_Count" "1"
"[english]Tip_10_Count" "1"
"Tip_10_1" "Som Civilian skal du vente på, at dine holdkammerater rydder et område, før du bevæger dig fremad. "
"[english]Tip_10_1" "As the Civilian, wait for your teammates to clear an area before moving forward."
Во второй находке обнаружена игровая статистика персонажа:
"ClassStats_t"
{
"id" "elementid" "4034aac4-f1b7-4564-8576-79fa99e91152"
"accumulated" "RoundStats_t"
{
"id" "elementid" "11969438-e41d-4fdd-9dcc-135005df7f8b"
"iBackstabs" "int" "0"
"iBuildingsBuilt" "int" "0"
"iBuildingsDestroyed" "int" "0"
"iDamageDealt" "int" "0"
"iDominations" "int" "0"
"iFireDamage" "int" "0"
"iHeadshots" "int" "0"
"iHealthPointsHealed" "int" "0"
"iHealthPointsLeached" "int" "0"
"iKillAssists" "int" "0"
"iNumberOfKills" "int" "0"
"iNumDeaths" "int" "0"
"iNumInvulnerable" "int" "0"
"iNumShotsFired" "int" "0"
"iNumShot" "int" "0"
"iNumTeleports" "int" "0"
"iPlayTime" "int" "0"
"iPointCaptures" "int" "0"
"iPointDefenses" "int" "0"
"iPointsScored" "int" "0"
"iRevenge" "int" "0"
"iSentryKills" "int" "0"
}
"comment: classname" "string" ""
"iNumberOfRounds" "int" "0"
"iPlayerClass" "int" "10"
"max" "RoundStats_t"
{
"id" "elementid" "ee743d32-8350-4b5f-960d-4773fe0b79ff"
"iBackstabs" "int" "0"
"iBuildingsBuilt" "int" "0"
"iBuildingsDestroyed" "int" "0"
"iDamageDealt" "int" "0"
"iDominations" "int" "0"
"iFireDamage" "int" "0"
"iHeadshots" "int" "0"
"iHealthPointsHealed" "int" "0"
"iHealthPointsLeached" "int" "0"
"iKillAssists" "int" "0"
"iNumberOfKills" "int" "0"
"iNumDeaths" "int" "0"
"iNumInvulnerable" "int" "0"
"iNumShotsFired" "int" "0"
"iNumShot" "int" "0"
"iNumTeleports" "int" "0"
"iPlayTime" "int" "0"
"iPointCaptures" "int" "0"
"iPointDefenses" "int" "0"
"iPointsScored" "int" "0"
"iRevenge" "int" "0"
"iSentryKills" "int" "0"
}
}
]
Информация пока не подтверждена, и не опровергнута.
Возможно в следующем обновлении мы увидим новый режим.